· Wear your eyewear at all times on the Battlefield/ CQB house.
· When in the CQB House. Eye wear and masks are required.
· Use the Honor System; Call your hits. Cheating will not be tolerated.
· Do not blind fire. You must be able to see your target
· Make sure you’ve cleared your airsoft firearm of any ammo and remove your magazine, put on your barrel sock and switch your AIRSOFT FIREARM to safety when entering the SAFE ZONE.
· Do not argue with other players. See a referee if you have a concern.
· When doing the obstacle course pay attention to who is around you.
· If you miss an obstacle keep going
· No physical contact.
· No foul language.
· Semi-automatic only when inside CQB house.
· Do not point lasers above the neck.
· No sound devices such as sound grenades are permitted.
· Close-toed shoes only.
· Referees have the final say.
A. FIELD PROTOCOL
1. THE rules will be outlined by a Briefing Referee and Video. Remember the rules and follow them. If there are unclear points then approach the Briefing Referee, or any Referee for clarification.
2. Listen to all battlefield referees. Failure to respond to or obey the rules of the air soft field or obstacle course can get you suspended and or banned from the battle field.
3. When in the safe area all airsoft weapons will be cleared of BBs and magazines. As well as set to safe and have a barrel sock on the barrel to further ensure the safety of fellow players.
B. BASIC RULES OF PLAY
1. Safety First! a. Real firearms and knives are prohibited at all times! NO EXCEPTIONS! Outside Airsoft firearms can and will be inspected for any reason we feel necessary .
b. All Airsoft weapons must display an orange muzzle tip as required by federal law. If your Airsoft firearm does not display an orange tip, it can’t be used at Blue Collar Farm.
c. Persons under the influence of drugs or alcohol will not be permitted to play and will be required to leave the game location immediately.
2. No eyewear – No Play! All players, organizers, referees and observers are required to wear full eye wear- while within the active battlefield.
3. All players will be subject to the following: a. Personal Safety Equipment Check – Facemask, eyewear required; elbow
and/or knee pads are optional. Players should wear loose fitting clothing, long sleeves, pants and closed shoes
b. Magazine and Ammunition Check – Maximum allowable BB weight is .20 grams-.30 grams. No metal BBs.
c. Muzzle Velocity Check. Guns must shoot at less than 400 fps. Any gun shooting over these standards must be de-tuned to meet this requirement before being allowed for use in the playing field.
4. Start and End of Play. a. No players are to fire their weapons inside the safe zone and are only permitted when instructed to test their airsoft weapon function in the battlefield with face protection on, as in the manner of the player playing in a game, to ensure safety of the individual and anyone else on the game field.
b. Start and end of play will be indicated only by the game officials. Once end of play has been sounded, all players must immediately remove any magazines from their guns, point the muzzle of the gun in a safe direction clear the weapon and proceed to safe area. Before entering the safe area, guns must be cleared, placed in safe mode, and have the barrel sock in place.
5. Players are NEVER to shoot opponents not wearing Facemask, or eyewear but instead yell as a warning and report the incident to the game organizers.
6. Those caught not following the prescribed safety measures are subject to penalties and removal by referees.
1. A direct hit on any part of the player’s body constitutes a “kill” or elimination. This includes hits on the person’s clothing, headgear, and equipment attached to his/her body that would be in the direct path or trajectory of the BB to the targets body. We aren’t shooting each other on the field, we are shooting targets unless we are doing supervised tactical training in the CQB house.
2. Ricochets will not be considered direct hits, intentional, or otherwise. Penetrating shots are those passing through grass, bush, leaves, or thin material used for cover. They are not considered ricochets even if their trajectories may be somewhat deflected. Instead, they are to be considered as direct hits if they make contact with the targets on the other side.
3. A hit from a player’s own teammate, or “Friendly Fire”, also counts as elimination. We aren’t shooting each other on the field. We are shooting targets. Only time we may be firing at each other is in the CQB house doing tactical training under supervision.
4. Hit players are to confirm their elimination by shouting aloud the word(s) DEAD or HIT, and furthermore, should hold their weapon above their head and proceed to the dead zone. Any player resuming play, or firing a weapon at an opponent while “Faking Elimination” will be considered cheating and be removed.
5. No Holding or Grappling! a. Physical contact between players is not permitted. This is to include excessive shooting of a player and or a game Referee. If a player is caught shooting a referee on purpose or supposed accident, the offending player will be removed from game play. No fighting on the obstacle course.
b. Holding on to an opponent, his/her gun, or equipment (Grappling) is not allowed.
c. Exception, however, would be light taps on any part of the opponent’s body, gun, and/or equipment. Such action will be considered as silent elimination or “Knife Kill” of a particular opponent.
6. Avoid Inflicting Unnecessary Pain! a. Point-blank shooting is NOT ALLOWED. Players who encounter opponents at point-blank range (less than 10 feet away) must first demand their opponents SURRENDER. The opponent may choose to not surrender and try to escape, at which point the player is allowed to shoot at point-blank range SEMI AUTO ONLY.
b. Player should immediately stop shooting at opponents that have signified elimination or surrender. eliminated players should make sure their elimination is made clearly obvious to avoid getting shot further, or repeatedly.
7. Knives a. Real knives are banned fromBlue Collar Farm Airsoft Games. DO NOT bring them. You will be asked to return them to your vehicle for the duration of the game.
8. Dead Men Tell No Tales! a. Eliminated players must refrain from giving hints, clues, or instructions to other players, still active in an on-going game, which may affect the outcome of an engagement or a game – particularly during a tournament or competition.
b. Referees and observers should likewise refrain from passing information, unless the game in progress is being run as training or learning exercise.
9. No Time Out! a. Once game is in play, no call for a time out will be entertained except in cases of extreme emergency such as serious injury or dispute pertinent to game play.
b. Players, who cannot continue in the game or obstacle’s for any reason must necessarily eliminate him or herself from the game. They should hold their gun above their head and walk back to the safe area.
c. Those who suffer from equipment breakdown, shortage of ammunition and/or air supply, but desire to remain in the game, must necessarily remedy their situation. The player must exit from the field in order to repair or re-supply, and then return back in at their appropriate point.
10. Referee Decision is Final! Rightly or wrongly, the referees’ call is final. His/her responsibility is to oversee the general conduct and safety of the game, player and obstacles adherence to the rules and smooth flow of game action unhampered by time wasting arguments. Officially assigned referees will be wearing specific staff/ referee shirts, anybody else making field calls without the proper marking will be considered a casual observer.
11. Observe Proper Conduct At All Times! a. Show respect for all other players, referees, and other officials.
b. Foul language is strictly forbidden. Repeated offenses may lead to elimination from the current scenario or from Blue Collar Farm.
Blue Collar Farm is a family environment and rude or inappropriate behavior is not encouraged or permitted.
c. Respect and follow the rules, as outlined. These have been set down to give the best possible considerations for safety, realism, playability, and fairness to all players and observers.
D. RULES OF ENGAGEMENT
1. Observe boundaries. Players found outside the field of play or in an area outside the safety parameters may be eliminated from the battlefield or removed from the safe area and are subject to dismissal from Blue Collar Farm facility.
2. Barrier and Building Use a. Players may only use on-field barriers and buildings from ground level. Climbing, on top of or through structures poses a safety risk and is forbidden.
b. Players are not allowed to enter unauthorized buildings or structures unless otherwise instructed to do so by Blue Collar Farm staff.
c. When inside of a bunker or structure SEMI-AUTO is only permitted as to ensure the safety of the players in the CQB house, to ensure that the players on the field do not receive excessive bodily harm.
3. The use of lasers is only permitted to be shining i.e. pointing on a players body everywhere but the face. This rule is to include eyewear so to make sure that a laser light does not have the potential to harm a players eye(s). If there is any dispute on this rule the offending party will be treated under the same rules as if they were cheating.
First is a formal warning, then second is removal from game, and on third offense dismissal for the day from playing field.
=== Safe Zones === SS Airsoft has a safe zone (The Dead Zone) to retreat to for players who have been hit or who are not playing. It allows them to safely remove their full face guard, have a break, a drink, and of course, reload.
Dead Zone Rules
· Make sure your replica is cleared of BBs before you enter the Deadzone
· No magazines in you replica
· Your replica must have a barrel sock on.
· Do not point your replica at anyone.
· You must be in the tent by the time limit, if not you will have to wait until next round
· Keep your area organized and clean
· Secure your equipment
· No running or horseplay
· No throwing BBs
· Wear your mask when entering the field
· Listen to all battlefield referees
· Failure to respond or obey the rules can get you suspended and or banned from the battlefield
· Have fun and be a good sport
What to Expect
>>WARNING<< This is not a game for the faint-hearted
If you have tried paintball and loved it or you really love first-person shooter games, then this is probably going to be the best experience of your life.
The SS Airsoft Indoor Battlezone is a place to practice battlescenes, choose your favorite weapons and enjoy the REAL DEAL. Check out our airsoft games for an idea of the variety you can expect.
For first timers, we require long sleeved clothing and full length pants. Wear clothes you don’t mind getting dirty or scuffing up. Wear strong shoes – boots or running shoes are great as this is an active game.
Once you fall in love with Airsoft, as we know you will, check out our retail store for your own stylized gear.
See what past students have to say about our program